couldnt run it so i went into source and disabled fullscreen. game is fun, the look ahead of the aiming was a bit much for me.
Source Code: start using macros. They just keep any value that will never change and are super clean. Same as globals but you know they are right there in the macro folder, and will never change. So if there was a: "default_aim_look_ahead" macro here, i could have changed that in the project easily. (+ you can still alter those values with things like: global.look_ahead = default_aim_look_ahead * 2 - for a sniper rifle or something, cause the default will never change..)